hey, im trying to get the gui to change every time u buy something, it should say "Purchase Complete for $(cash)" but nothing happens. http://prntscr.com/kxkgz2 here is a sc of the error why are there no guis in PlayerGui? please help and actually answer my question
--[[ All configurations are located in the "Settings" Module script. Please don't edit this script unless you know what you're doing. --]] local Objects = {} local TeamColor = script.Parent.TeamColor.Value local Settings = require(script.Parent.Parent.Parent.Settings) local Money = script.Parent.CurrencyToCollect local Debris = game:GetService('Debris') local Stealing = Settings.StealSettings local CanSteal = true -- don't change or else you won't be able to steal currency script.Parent.Essentials.Spawn.TeamColor = TeamColor script.Parent.Essentials.Spawn.BrickColor = TeamColor function Sound(part,id) if part:FindFirstChild('Sound') then return else local Sound = Instance.new('Sound',part) Sound.SoundId = "rbxassetid://"..tostring(id) Sound:Play() delay(Sound.TimeLength, function() Sound:Destroy() end) end end --Parts that fall into the collector(s) get processed for i,v in pairs(script.Parent.Essentials:GetChildren()) do if v.Name == "PartCollector" then v.Touched:connect(function(Part) wait(0.1) Part.Transparency = 0.1 wait(0.1) Part.Transparency = 0.2 wait(0.1) Part.Transparency = 0.3 wait(0.1) Part.Transparency = 0.4 wait(0.1) Part.Transparency = 0.5 wait(0.1) Part.Transparency = 0.6 wait(0.1) Part.Transparency = 0.7 wait(0.1) Part.Transparency = 0.8 wait(0.1) Part.Transparency = 0.9 wait(0.1) Part.Transparency = 1 if Part:FindFirstChild('Cash') then Money.Value = Money.Value + Part.Cash.Value Debris:AddItem(Part,0.01) end end) end end --Player Touched Collector processor deb = false script.Parent.Essentials.Giver.Touched:connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player ~= nil then if script.Parent.Owner.Value == player then if hit.Parent:FindFirstChild("Humanoid") then if hit.Parent.Humanoid.Health > 0 then if deb == false then deb = true script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Bright red") local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name) if Stats ~= nil then Sound(script.Parent.Essentials, Settings.Sounds.Collect) Stats.Value = Stats.Value + Money.Value Money.Value = 0 wait(1) script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Sea green") deb = false end end end end elseif Stealing.Stealing then -- if player isn't owner and stealing is on if CanSteal == true then CanSteal = false delay(Stealing.PlayerProtection, function() CanSteal = true end) if hit.Parent:FindFirstChild("Humanoid") then if hit.Parent.Humanoid.Health > 0 then local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name) if Stats ~= nil then local Difference = math.floor(Money.Value * Stealing.StealPrecent) Sound(script.Parent.Essentials, Settings.Sounds.Collect) Stats.Value = Stats.Value + Difference Money.Value = Money.Value - Difference end end end else Sound(script.Parent.Essentials, Settings.Sounds.Error) end end end end) script.Parent:WaitForChild("Buttons") for i,v in pairs(script.Parent.Buttons:GetChildren()) do spawn(function() if v:FindFirstChild("Head") then local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value) if ThingMade ~= nil then Objects[ThingMade.Name] = ThingMade:Clone() ThingMade:Destroy() else --//Button doesn't have object, remove it error('Object missing for button: '..v.Name..', button has been removed') v.Head.CanCollide = false v.Head.Transparency = 1 end if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up v.Head.CanCollide = false v.Head.Transparency = 1 coroutine.resume(coroutine.create(function() if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then if Settings['ButtonsFadeIn'] then for i=1,20 do wait(Settings['FadeInTime']/20) v.Head.Transparency = v.Head.Transparency - 0.05 end end v.Head.CanCollide = true v.Head.Transparency = 0 end end)) end v.Head.Touched:connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if v.Head.CanCollide == true then if player ~= nil then if script.Parent.Owner.Value == player then if hit.Parent:FindFirstChild("Humanoid") then if hit.Parent.Humanoid.Health > 0 then local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name) if PlayerStats ~= nil then if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats}) else game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value) end elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value) elseif PlayerStats.Value >= v.Price.Value then Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats}) Sound(v, Settings.Sounds.Purchase) else Sound(v, Settings.Sounds.ErrorBuy) end end end end end end end end) end end) end function Purchase(tbl) local cost = tbl[1] local item = tbl[2] local stats = tbl[3] stats.Value = stats.Value - cost Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects if Settings['ButtonsFadeOut'] then item.Head.CanCollide = false coroutine.resume(coroutine.create(function() for i=1,20 do wait(Settings['FadeOutTime']/20) item.Head.Transparency = item.Head.Transparency + 0.05 local gui = game.Players.LocalPlayer:WaitForChild('PlayerGui').StatusGui.Frame.TextLabel gui.Text = "Purchase Completed for $"..cost end end)) else item.Head.CanCollide = false item.Head.Transparency = 1 end end function Create(tab) local x = Instance.new('Model') Instance.new('NumberValue',x).Value = tab[1] x.Value.Name = "Cost" Instance.new('ObjectValue',x).Value = tab[2] x.Value.Name = "Button" local Obj = Instance.new('ObjectValue',x) Obj.Name = "Stats" Obj.Value = tab[3] x.Parent = script.Parent.BuyObject end --// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener. script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child) local tab = {} tab[1] = child.Cost.Value tab[2] = child.Button.Value tab[3] = child.Stats.Value Purchase(tab) wait(10) child:Destroy() end)