i think i need to put the dmg in the touched function, but i dont know what to write. Help.
here is the script:
local Tool = script.Parent Tool.RemoteEvent.OnServerEvent:Connect(function(Player, Debounce) local AlreadyTouched = false local Character = Player.Character Debounce = true local Barrier = Instance.new("Part") Barrier.BrickColor = BrickColor.new("Lime green") Barrier.Material = "Neon" Barrier.Transparency = 0.25 Barrier.Anchored = false Barrier.Size = Vector3.new(8,13,1) Barrier.Shape = Enum.PartType.Block Barrier.Locked = true Barrier.CanCollide = false Barrier.CFrame = Character.HumanoidRootPart.CFrame Barrier.Parent = Character local bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bv.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 25 bv.Parent = Barrier Barrier.Touched:Connect(function(hit) end) wait(5) Barrier:Destroy() Debounce = false end)
ok, now I LOVE touched Functions! so ima teach you how you can complete this script
now lets use a little "Parameter" called hit
hit is a little word used for what the part is hitting....
so lets say you want a humanoid to be damaged when hit.Well you can't just simply damage a humanoid that's probably not exsisting in or in this term nil
We have to Find The Humanoid, and we can do this by using the FindFirstChild
Technique!
here is a totally cool example down below!
local HitPart = game.Workspace.Part local damage = 10--Put your Damage Here! HitPart.Touched:Connect(function(hit)--Yep! lets use hit! local ehum = hit and hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid") --now, if hit (which is the hitPart) hits someonse leg, it will get the parent (which is the Character), then search that parent for the humanoid that we are damaging! if ehum then-- if we found a humanoid... then ehum:TakeDamage(damage)--Always use The TakeDamage() Method. Using the Health method doesn't protect the user from a force Field and decreases at a strange Eneral… end end)
And That's it! I Hoped This Helped you
comment down below if you have any questions Always keep scripting and Good Luck
Have a nice Day!
--T40
local Tool = script.Parent Tool.RemoteEvent.OnServerEvent:Connect(function(Player, Debounce) local AlreadyTouched = false local Character = Player.Character Debounce = true local Barrier = Instance.new("Part") Barrier.BrickColor = BrickColor.new("Lime green") Barrier.Material = "Neon" Barrier.Transparency = 0.25 Barrier.Anchored = false Barrier.Size = Vector3.new(8,13,1) Barrier.Shape = Enum.PartType.Block Barrier.Locked = true Barrier.CanCollide = false Barrier.CFrame = Character.HumanoidRootPart.CFrame Barrier.Parent = Character local bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bv.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 25 bv.Parent = Barrier Barrier.Touched:Connect(function(hit) game.workspace[hit.Parent.Name].humanoid.health = game.workspace[hit.Parent.Name].humanoid.health - --Put amount of desired damage end) wait(5) Barrier:Destroy() Debounce = false end)
If you want to instantly kill the player who touches the barrier then replace it with this.
local Tool = script.Parent Tool.RemoteEvent.OnServerEvent:Connect(function(Player, Debounce) local AlreadyTouched = false local Character = Player.Character Debounce = true local Barrier = Instance.new("Part") Barrier.BrickColor = BrickColor.new("Lime green") Barrier.Material = "Neon" Barrier.Transparency = 0.25 Barrier.Anchored = false Barrier.Size = Vector3.new(8,13,1) Barrier.Shape = Enum.PartType.Block Barrier.Locked = true Barrier.CanCollide = false Barrier.CFrame = Character.HumanoidRootPart.CFrame Barrier.Parent = Character local bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bv.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 25 bv.Parent = Barrier Barrier.Touched:Connect(function(hit) game.workspace[hit.Parent.Name].humanoid.health = 0 end) wait(5) Barrier:Destroy() Debounce = false end)
Tell me if it doesn't work.