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Delay in Vehicle controls? [closed]

Asked by 6 years ago
Edited 6 years ago

This question already has an answer here:

Delay in Vehicle controls? {with code}

The car works perfectly fine in the studio, no delays or whatsoever, but whenever I play the actual game it gives about a 2-3 second delay in turning controls and throttle. I've also noticed that players with lower pings have lower delay time. Is there a way to fix this?

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Does a server script handle moving the car? The server side can lag causing delays. hellmatic 1523 — 6y
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Yup, but it mostly relies on roblox’s vehicle system. What my script does is just that it handles the steering. KhanPython 7 — 6y
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Most likely it's just player latency, something you can't do a huge amount about. If you share your script in your question we can confirm this plasmascreen 143 — 6y
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How do most other games get away with this? KhanPython 7 — 6y
View all comments (3 more)
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Probably they just have players who have better connections/computers, depending on the type of lag. Once again, can you add the relevant scripts to your question? plasmascreen 143 — 6y
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Try making the player who is driving the network owner. This is a problem on Roblox usually called seatlag. shayner32 478 — 6y
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Use Client-Side Prediction (Google it). It will help people with slow connection. SirDerpyHerp 262 — 6y

Marked as Duplicate by shayner32, zblox164, User#21908, and green271

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