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(Solved)How can I do so when I click with the mouse pointer?

Asked by
brok4d 77
5 years ago
Edited 5 years ago

Hello again, I have a problem when I often click with the mouse the string and its components are not destroyed I have to do it very slowly, I have the variable clicked on false then within the function I set it to true, the string is triggered and create the components then in elseif I have it put true and then false, I put the script there is no better method to do this?


if Clicked == false and Mouse.Target ~= nil and character:WaitForChild('HumanoidRootPart') then Clicked = true local Pos = Mouse.Hit.p if character:FindFirstChild('HumanoidRootPart') then local Sound = Instance.new('Sound',character:WaitForChild('HumanoidRootPart')) Sound.SoundId = 'rbxassetid://231731980' Sound:Play() wait(1) Sound:Destroy() end ancla = Instance.new('Part',workspace) ancla.Name = "ancla" ancla.Size = Vector3.new(1,1,1) ancla.Transparency = 1 ancla.Anchored = true ancla.CanCollide = false ancla.CFrame = CFrame.new(Pos) Att0 = Instance.new('Attachment',character:WaitForChild('HumanoidRootPart')) Att1 = Instance.new('Attachment',ancla) rope = Instance.new('RopeConstraint',character:WaitForChild('HumanoidRootPart')) rope.Color = BrickColor.new('Really black') rope.Visible = true rope.Length = (character.Torso.Position - ancla.Position).magnitude rope.Attachment0 = Att0 rope.Attachment1 = Att1 forceAncla = Instance.new("BodyVelocity", character:WaitForChild('HumanoidRootPart')) forceAncla.Name = "VelAncla" while forceAncla ~= nil and wait() do forceAncla.MaxForce = Camera.CFrame.lookVector * Vector3.new(10000,0,10000) forceAncla.Velocity = Camera.CFrame.lookVector * Vector3.new(10000,0,10000) rope.Length = rope.Length - 5 RunService.RenderStepped:Wait(1) end elseif Clicked == true then Clicked = false if Att0 and Att1 and ancla and rope and forceAncla then Att0:Destroy() Att1:Destroy() ancla:Destroy() rope:Destroy() forceAncla:Destroy() end end

I also put the complete script. https://pastebin.com/730A5996

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I spent the whole afternoon trying to solve it and I solved it, it was the wait (1) after Sound and I put the sound of destroying the Sound in its place where I destroy the other objects. I am sorry and thank you. brok4d 77 — 5y

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