Click Detector not bringing up GUI?
So I have a StarterGUI and I want to make it appear when you click the block. Here is what i have so far.
02 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0 |
04 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.1 |
06 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.2 |
08 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.3 |
10 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.4 |
12 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.5 |
14 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.6 |
16 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.7 |
18 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.8 |
20 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 0.9 |
22 | game.StarterGui.shovelbuddy.TextLabel.TextTransparency = 1 |
26 | script.Parent.ClickDetector.MouseClick:Connect(guibuddy) |
TextLabel is the GUI I want to appear and here is the TextLabel's beginning stats;
active: false
anchorpoint: 0,0
BGtransparency: 1
borderpixelwidth: 0
layoutorder:0
parent: shovelbuddy
visible: true
textscaled: true
textTransparency: 1
textstroketransparency: 1
by the way, the screenGUI is enabled as well. In the UI editor, everything looked fine and it should have gone well. Any ideas?