so I have a survival style inventory system, and I wonder how I could preserve all of the inventory slots in the inventory gui after the player dies in game.
--variables local currentweight = 0 local inv = {} local plr = game.Players.LocalPlayer --guis local plrgui = plr:WaitForChild("PlayerGui") local invGui = plrgui:WaitForChild("InventoryGUI") local promptGui = plrgui:WaitForChild("PromptGUI") local open = false --mousr, char, remotes local mouse = plr:GetMouse() local remotes = game.ReplicatedStorage.Remotes --services local uis = game:GetService("UserInputService") local ts = game:GetService("TweenService") local rs = game:GetService("RunService") --server shorthands function tween (t,s,d,p,o) return ts:Create(o,TweenInfo.new(t,Enum.EasingStyle[s],Enum.EasingDirection[d]),p) end --functions local function InputBegin (io,gpe) if gpe then return end if io.KeyCode == Enum.KeyCode.F then--pick up item if mouse.Target then local target = mouse.Target local name = target.Name local CanContain,weight = remotes.PickupItem:InvokeServer(target,plr.Character) if CanContain then if il[name] == nil then if inv[name] == nil then inv[name] = {Amount = 1,Weight = weight} local slotTemp = invGui.InvHolder.Slot local MainInv = invGui.InvHolder.MainInv local slot = slotTemp:Clone() slot.Parent = MainInv slot.Name = name slot.Visible = true slot.Amount.Text = inv[name].Amount slot.ItemName.Text = name else--change the amount inv[name].Amount = inv[name].Amount + 1 invGui.InvHolder.MainInv[name].Amount.Text = tostring(inv[name].Amount) end end elseif not CanContain then spawn(function() invGui.IFT:TweenPosition(UDim2.new(.362,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.4,true) wait(2) invGui.IFT:TweenPosition(UDim2.new(.362,0,-0.2,0),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.4,true) end) elseif CanContain == "Definitely No" then end end elseif io.KeyCode == Enum.KeyCode.C then--toggle inventory OpenClose(invGui.InvHolder) elseif io.KeyCode == Enum.KeyCode.E then--eat end end --events uis.InputBegan:Connect(InputBegin)