So what I have is a game with local parts, but when I clone it, It just decides to break and no surface type appears, even when I change it beforehand. I tried to make it work with scripts, but its not doing anything. Here's my code:
-- turn things into local parts local clone = game.Workspace.Model:Clone() game.Workspace.Model:Destroy() clone.Parent = game.Workspace -- change all surface types into studs wait(1) for _,v in pairs(clone:GetChildren()) do if v:IsA("Part") then v.FrontSurface = Enum.SurfaceType.Studs v.BackSurface = Enum.SurfaceType.Studs v.RightSurface = Enum.SurfaceType.Studs v.LeftSurface = Enum.SurfaceType.Studs v.TopSurface = Enum.SurfaceType.Studs v.BottomSurface = Enum.SurfaceType.Studs end end