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Why does my leaderstat show up with just Cash, Value and Kills?

Asked by 5 years ago
Edited 5 years ago

Here is my opening script to get my leaderstat; however when I test it the three options are Cash, Value and Kills. The Cash and Value are linked as the number is the same and changes as one. It creates a prestige under the player.leaderstats, but doens't show up


local DataStore = game:GetService("DataStoreService") local ds = DataStore:GetDataStore("KillsSaveSystem") local ds2 = DataStore:GetDataStore("CashSaveSystem") local ds3 = DataStore:GetDataStore("PrestigeSaveSystem") game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "leaderstats" local Kills = Instance.new("IntValue",leader) Kills.Name = "Kills" Kills.Value = ds:GetAsync(player.UserId) or 0 ds:SetAsync(player.UserId, Kills.Value) Kills.Changed:connect(function() ds:SetAsync(player.UserId, Kills.Value) end) local Cash = Instance.new("IntValue",leader) Cash.Name = "Cash" Cash.Value = ds2:GetAsync(player.UserId) or 0 ds2:SetAsync(player.UserId, Cash.Value) Cash.Changed:connect(function() ds2:SetAsync(player.UserId, Cash.Value) end) local Prestige = Instance.new("IntValue",leader) Prestige.Name = "Prestige" Prestige.Value = ds3:GetAsync(player.UserId) or 0 ds3:SetAsync(player.UserId, Prestige.Value) Prestige.Changed:connect(function() ds3:SetAsync(player.UserId, Prestige.Value) end) end) game.Players.PlayerRemoving:connect(function(player) ds:SetAsync(player.UserId, player.leaderstats.Kills.Value) ds2:SetAsync(player.UserId, player.leaderstats.Cash.Value) ds3:SetAsync(player.UserId, player.leaderstats.Prestige.Value) end)
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instead of using 3 datastores for each value, store a table into only 1 datastore as your problem might be making too many calls to the datastore service (there are limits: https://www.robloxdev.com/articles/Datastore-Errors) radusavin366 617 — 5y
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^that may or may not fix your problem but its best to take care of it before proceeding with your data saving system radusavin366 617 — 5y

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Answered by 5 years ago

Hi, I'm BlackOrange and I will be giving you a template.

Here is your template to display the stats on the leaderboard. You will have to add the datastore.

game.Players.PlayerAdded:Connect(function(plr)
    local LS = Instance.new('Model')
    LS.Name = 'leaderstats'
    LS.Parent = plr

    local Kills = Instance.new('IntValue')
    Kills.Name = 'Kills'
    Kills.Parent = LS

    local Cash = Instance.new('IntValue')
    Cash.Name = 'Cash'
    Cash.Parent = LS

    local Prestige = Instance.new('IntValue')
    Prestige.Name = 'Prestige'
    Prestige.Parent = LS
end)

I do not understand your question, please do make your script a little more organized and write in proper sentences.

Hopefully this will help.

Best of luck developer!

PS: Also try to have only 1 DataStore.

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