So, this baseball instead of throwing to the mouse position it will throw to 0,0,0 on the map. Any ideas?
ALSO, THIS WORKS IN STUDIO BUT NOT AN ACTUAL GAME E. In studio, this works perfectly fine with no flaws and throws where the cursor is.
local Tool = script.Parent; local bodyp = Instance.new("BodyPosition") local targetPos = nil local lookAt = nil enabled = true function fire(v) if(Tool.Handle.FlyingSound.IsPlaying == false) then Tool.Handle.FlyingSound:Play() end local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local anim = vCharacter.Humanoid:LoadAnimation(Tool.pitchAnim) local missile = Tool.Handle local spawnPos = vCharacter.PrimaryPart.Position anim:Play() wait(1.23) targetPos = spawnPos + (v * Tool.Power.Value) Tool.Parent = game.Workspace bodyp.maxForce = Vector3.new(1e3,1e3,1e3) bodyp.D = 1.5e3 bodyp.P = 1e3 bodyp.position = targetPos bodyp.Parent = missile wait(1) bodyp.position = Vector3.new(targetPos.X,0,targetPos.Z) bodyp.D = 1.6e3 wait(1) bodyp.Parent = Tool Tool.Handle.FlyingSound:Stop() end function onActivated() if not enabled then return end enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end targetPos = humanoid.TargetPoint lookAt = (targetPos - character.Head.Position).unit fire(lookAt) wait(1) enabled = true end function onTouched(part) local h = part.Parent:FindFirstChild("Humanoid") if h ~= nil and Tool.Parent == game.Workspace then Tool.Handle.FlyingSound:Stop() bodyp.Parent = Tool --Tool.Parent = h.Parent end end Tool.Handle.Touched:connect(onTouched) script.Parent.Activated:connect(onActivated)