Hello,
I'm creating a simple gun tool. It's pretty simple, all it does is load animations, play sounds, and deal damage.
It's working fine, but when the player dies and respawns, the gun stops working. Here is the error,
"LoadAnimation requires the Humanoid object (Chardinok.Humanoid) to be a descendant of the game object"
And here is the script.
Client Side Script:
-- Made by Chardinok if you somehow find this no steal por favor -- Variables local tool = script.Parent local plr = game:GetService("Players").LocalPlayer local mouse = plr:GetMouse() local chr = plr.Character or plr.CharacterAdded:wait() local hum = chr:WaitForChild("Humanoid") local shootevent = tool:WaitForChild("shootevent") local animating = false -- Animations local shootanim = Instance.new("Animation") shootanim.AnimationId = "rbxassetid://2208064116" local idleanim = Instance.new("Animation") idleanim.AnimationId = "rbxassetid://2205688680" local idletrack local shoottrack -- Functions tool.Equipped:connect(function() idletrack = hum:LoadAnimation(idleanim) idletrack:Play() end) tool.Activated:connect(function() if animating == false then animating = true local mpos = mouse.Hit.p shoottrack = hum:LoadAnimation(shootanim) shoottrack:Play() wait(0.05) shootevent:FireServer(mpos) wait(0.05) shoottrack:Stop() animating = false end end) tool.Unequipped:connect(function() idletrack:Stop() end)
Server Side Script:
-- Made by Chardinok if you somehow find this no steal por favor -- Variables local tool = script.Parent local plr = tool.Parent.Parent local chr = plr.Character or plr.CharacterAdded:wait() local hum = chr:WaitForChild("Humanoid") local shootevent = tool.shootevent local damagepart = tool.damagepart -- Sounds local equipsound = tool.Handle.equip local shootsound = tool.Handle.gunshot -- Functions tool.Equipped:connect(function() equipsound:Play() end) shootevent.OnServerEvent:connect(function(player, mpos) shootsound:Play() local bullet = damagepart:clone() bullet.Position = mpos bullet.damage.Disabled = false bullet.Parent = game.Workspace end)
Every response is greatly appreciated.