I have made a Ragdoll script, which creates attachments and "Ball in socket" constrains between the character's limbs and torso. When the character dies, all of its Welds breaks except the constrains, turning it into a ragdoll
The problem is that It only works in studio mode. When I tested It online, the character limbs breaks appart just like a normal death. Do anyone know how to fix this?
Also, I tried using that GUI which displays script errors in-game, and nothing pops out
In any case, heres the part of my script
function joint(part1,part2,pos1,pos2,stable) local attach0 = Instance.new("Attachment",part1) attach0.Position = pos1 local attach1 = Instance.new("Attachment",part2) attach1.Position = pos2 local socket = Instance.new("BallSocketConstraint",part1) socket.Attachment0 = attach0 socket.Attachment1 = attach1 if stable then socket.LimitsEnabled = true socket.UpperAngle = 0 socket.TwistLimitsEnabled = true socket.TwistLowerAngle = 0 socket.TwistUpperAngle = 0 end local tab = {socket,attach0,attach1} return tab end local attachments = { joint(torso,rArm,Vector3.new(1.5,0.5,0),Vector3.new(0,0.5,0),false), joint(torso,lArm,Vector3.new(-1.5,0.5,0),Vector3.new(0,0.5,0),false), joint(torso,rLeg,Vector3.new(0.5,-1,0),Vector3.new(0,1,0),false), joint(torso,lLeg,Vector3.new(-0.5,-1,0),Vector3.new(0,1,0),false), joint(torso,fHead,Vector3.new(0,1,0),Vector3.new(0,-0.5,0),false) }