I'm new to Animating, please forgive me on if i'm clearly doing something wrong.
So, I figured I'd make a front flip animation. Not the type that replaces the default jump when you jump in-game, it's a front flip that activates when you press a key.
local player = game.Players.LocalPlayer local Mouse = player:GetMouse() Anim = script.Animation Mouse.KeyDown:connect(function(key) if key == "c" then a = player.Character.Humanoid:LoadAnimation(Anim) a:Play()
So in the Animation editor I made the model do a front flip, there's two problems in this..
1) My character camera stays behind as the actual body moves forward, how can I make the camera follow the torso whilst the animation is playing?
2) When the animation ends, the body returns back to it's initial place. What I want is, the landing point where the animation takes you, your new position.
If there's a much easier way to do this, please tell me.