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I need help with my Infinite Currency Rain Script, Please?

Asked by 6 years ago

Here are the problems that need to be fixed, that I don't know how to fix

Problem 1: The gamepass ID being mentioned in the script isn't working

And because of problem one, problem 2 and 3 happen.

Problem 2: HereComesTheMoney doesn't play

Problem 3: The message doesn't show up

I need help here ):

local id = 5131379

game.Players.PlayerAdded:connect(function(player)
    if game:GetService("GamePassService"):PlayerHasPass(player, id) then

game.Workspace.HereComesTheMoney.Playing = true

local message = Instance.new('Message', game.Workspace) -- Insert a new message in the Workspace.
message.Text = "Someone in the server has the Infinite Rain Gamepass, Why did he/she buy it? Anyways it'll rain Robux forever."
wait(10)
message:Destroy() -- Remove the message after 10 seconds.f

object = script.Parent 
if (object ~= nil) and (object ~= game.Workspace) then 
model = object 

backup = model:clone() -- Make the backup 
waitTime = 0.3 --Time to wait between regenerations 
wait(math.random(0, waitTime)) 
while true do 
wait(waitTime) -- Regen wait time 

model = backup:clone() 
model.Parent = game.Workspace 
model:makeJoints() 
end

0
':connect', ':clone()', the instance 'Message', and the second argument to 'Instance.new()' are deprecated, I recommend using ':Connect', ':Clone()', a GUI object, and Parenting the created Instance separately. (respectively) (Also, you need not do a 'wait()' function followed by destroying something as the 'Debris' class has a method inbuilt situations just like this. MadWorlds 84 — 6y
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And ':makeJoints()' is deprecated. I also recommend instead using ':MakeJoints()' and indenting your code for more readability. It isn't a fix to your question, but I think keeping these in mind will help in the event those deprecated items eventually get removed. MadWorlds 84 — 6y

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Answered by
green271 635 Moderation Voter
6 years ago
Edited 6 years ago

There are a couple errors in your code here.

PlayerHasPass vs UserOwnsGamePassAsync.

ROBLOX made some changes to their gamepass servers a while back, and as such they produced a superior method. UserOwnsGamePassAsync should be used as it is the most recent and up-to-date. It is a function of MarketplaceService. Here is a demo of the code:

game.Players.PlayerAdded:Connect(function(plr)
    if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId, gamepassId) then
    print("Player owns pass!")
end)

Messages

A Message is deprecated and should not be used. Instead, use a TextLabel as it offers more options and isn't deprecated.

connect

connect is deprecated. You should be using Connect instead.

Instance.new

It is not recommended to use the 2nd arguement of Instance.new (deprecated & performance issues). Instead, you can set the parent by doing X.Parent = Y.

:clone()

:clone() is deprecated. You should be using :Clone() instead.

(EDIT REASON: didn't see :clone())

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