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How do I get this lobby-map changing to work?

Asked by 9 years ago

This right now won't do anything, not even a message.


while true do --This makes sure it keeps going and doesn't die out on us wait(5) --This is how long until the games are started. Recomended that you keep to 5 local m = math.random(1,1) --This randomly selects a game. The seven shows how many games there are local player = game.Players:GetPlayers() for i = 1, #player do --This checks for players and gets them msg = Instance.new("Message") --This make the annoying messages that appear on you screen msg.Parent = nil --This identifies the game if m == 1 then --don't change unless you know what you are doing msg.Parent = game.Workspace --This makes sure it says and appears in the workspace msg.Text = "Map Choosing" --A bunch of messages to tell you that the game is starting which you can change if desired wait(1) msg.Text = "Choosing Map.." wait(2) msg.Text = "A Map Has been Selected!" wait(3) msg.Text = "The Map is" wait(3) msg.Text = "Camp Crystal Lake" --Put the name of the minigame you want it to be called wait(2) msg.Text = "Survive The Longest and be the Winner" --Put the rules of the minigame wait(5) msg.Text = "The game will be starting in:" wait(1) msg.Text = "...3..." wait(1) msg.Text = "..2.." wait(1) msg.Text = ".1." wait(1) msg.Text = "Begin!" wait(1) player[i].Character:MoveTo(Vector3.new(0,2,2)) --Replace 206, 31.4, 48.5 with the location of where you want all players to be teleported to at the start of the minigame msg:remove() --This removes the annoying messages Don't mess with! game.Lighting.Minigame1:clone().Parent = game.Workspace -- Make a minigame then name it just like this: Minigame1 Once it is named that, put it in the position on the map were you want it to go then put the model in lighting. After you put the model in lighting, you may delete the one in workspace if you wish. wait(300) --How long the game lasts msg.Parent = game.Workspace msg.Text = "Winner(s)!" --After the game ends, this shows a message/messages at the end. Edit if you want. wait(3) msg:remove() game.Workspace.Minigame1:Remove() --Removes the brick so all players die (except spectators) and removes the brick so a new game can start (recommended games aren't over 5 minutes so spectators aren't bored) end

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