This script is meant to fire (which it does in studio) when hitting specifically named objects and to play a sound as well as particles when hitting them, Nothing seems that complex here so why is it yet again only working in studio?
The block this is in is stored locally (moved into the Workspace via local script).
local enabled = true function onTouched(hit) if enabled == true and hit.Name == "Object" or hit.Name == "Barrier" then enabled = false script.Parent.Particles.Rate = 250 local Copy = script.Particles:Clone() Copy.Parent = hit Copy.Remover.Disabled = false wait(0.1) script.Sound:Play() script.Parent.Particles.Rate = 0 enabled = true end end Connection = script.Parent.Touched:Connect(onTouched)