Title of the question
local Player = game.Players.LocalPlayer local DataStore = game.ServerScriptService.DataStore local Workspace = game.Workspace local ReplicatedStorage = game.ReplicatedStorage local ServerStorage = game.ServerStorage local StarterPlayer = game.StarterPlayer game.Players.PlayerAdded:Connect(function(plr) if Workspace.StarterItemsUpgraded.StarterMonitorUpgraded.ScreenGui.Active == true then wait(math.random(25, 40)) plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + 1 elseif plr.leaderstats.Followers.Value >130 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(1,2) elseif plr.leaderstats.Followers.Value >250 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(1,3) elseif plr.leaderstats.Followers.Value >350 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(1,4) elseif plr.leaderstats.Followers.Value >410 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(2,4) elseif plr.leaderstats.Followers.Value >500 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(2,5) elseif plr.leaderstats.Followers.Value >600 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(2,6) elseif plr.leaderstats.Followers.Value >700 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(2,7) elseif plr.leaderstats.Followers.Value >775 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(3,7) elseif plr.leaderstats.Followers.Value >845 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(3,8) elseif plr.leaderstats.Followers.Value >950 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(3,9) elseif plr.leaderstats.Followers.Value >1050 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(3,9) elseif plr.leaderstats.Followers.Value >1150 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(3,10) elseif plr.leaderstats.Followers.Value >1275 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(4,10) elseif plr.leaderstats.Followers.Value >1400 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(4,10) elseif plr.leaderstats.Followers.Value >1560 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(4,11) elseif plr.leaderstats.Followers.Value >1700 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(4,11) elseif plr.leaderstats.Followers.Value >2000 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(4,12) elseif plr.leaderstats.Followers.Value >2100 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(4,12) elseif plr.leaderstats.Followers.Value >2150 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(4,13) elseif plr.leaderstats.Followers.Value >2300 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(5,13) elseif plr.leaderstats.Followers.Value >2450 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(5,13) elseif plr.leaderstats.Followers.Value >2600 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(5,14) elseif plr.leaderstats.Followers.Value >2750 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(5,14) elseif plr.leaderstats.Followers.Value >2950 then plr.leaderstats.Followers.Value = plr.leaderstats.Followers.Value + math.random(5,14) end end) game.Players.PlayerAdded:Connect(function(plr) if Workspace.StarterItemsUpgraded.StarterMonitorUpgraded.ScreenGui.Active and plr.leaderstats.Followers.Value >130 then wait(math.random(120,220)) plr.leaderstats.Subscribers.Value = plr.leaderstats.Subscribers.Value + 1 elseif plr.leaderstats.Subscribers.Value >30 then plr.leaderstats.Subscribers.Value = plr.leaderstats.Subscribers.Value + math.random(1,2) elseif plr.leaderstats.Subscribers.Value >100 then plr.leaderstats.Subscribers.Value = plr.leaderstats.Subscribers.Value + math.random(1,3) elseif plr.leaderstats.Subscribers.Value >150 then plr.leaderstats.Subscribers.Value = plr.leaderstats.Subscribers.Value + math.random(1,4) elseif plr.leaderstats.Subscribers.Value >250 then plr.leaderstats.Subscribers.Value = plr.leaderstats.Subscribers.Value + math.random(2,5) elseif plr.leaderstats.Subscribers.Value >300 then plr.leaderstats.Subscribers.Value = plr.leaderstats.Subscribers.Value + math.random(2,6) end end) game.Players.PlayerAdded:Connect(function(plr) if Workspace.StarterItemsUpgraded.StarterMonitorUpgraded.ScreenGui.Active and plr.leaderstats.Followers.Value >100 then wait(math.random(120,200)) plr.leaderstats.Money.Value = plr.leaderstats.Money.Value + math.random(1,25) end end) game.Players.PlayerAdded:Connect(function(plr) if game.Lighting.TimeOfDay == 24 then local x = 2.5 end end)
The last part of the script is where I am trying to make it so at the end of the day, you get the money for each subscriber you got in that day..
local time = --time as a number this can not change throughout the script local Intval = -- your intvalue also must be the object intvalue not a local spawn(function() Intval.Changed:Connect(function() valChanged = valCanged + 1 -- we assume it only adds one if not well not my problem end) while true do local valChanged = 0 wait(time) print valChanged -- or do what you want end end)