Alright, so...
I have this problem where the shooting system in my fps is not working. So here is what I have
I do have something that stops shooting when input ended
local UIS = game:GetService("UserInputService") UIS.InputBegan:connect(function(inputObject) -- on input if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then -- MB1 delay(0,function() -- To stop lag in the framework if Automatic == true then shoot() wait(0.5) shoot() else Shooting = true Shooting = false end end) end end)
and yes before you say it: it should shoot wait 0.5 and shoot again yes. But here's the problem it shoots as fast as the wait() what can I do to fix this.
local UIS = game:GetService("UserInputService") local m, t, f = 0, true, false UIS.InputBegan:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then m = t end end) UIS.InputEnded:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then m = f end end) ---You could remove this part if you want the gun to continue shooting after the player releases the mouse button while true do wait() if m and Automatic then shoot() wait(0.5) shoot() m = f else Shooting = true Shooting = false end end