Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

DataStore value dosen't save when rejoining?

Asked by 6 years ago

So, i'm making an achievement list, and there is a value which i'm going to make that you earn an achievement when the value gets to 3. When the value changes from 0, I leave, then rejoin, the value goes back to 0. Can anyone explain why this happens?

local DataStore = game:GetService("DataStoreService")
local ds3 = DataStore:GetDataStore("Value2")

game.Players.PlayerAdded:connect(function(player)
    wait(1)
 local folder = player.BadgeFolder
local badge_1 = Instance.new("IntValue",folder.Badge1)
 badge_1.Name = "Badge_1"
 badge_1.Value = ds3:GetAsync(player.UserId) or 0
ds3:SetAsync(player.UserId, badge_1.Value)
badge_1.Value.Changed:connect(function()
    ds3:SetAsync(player.UserId, badge_1.Value)
end)
end)


game.Players.PlayerRemoving:connect(function(player)
ds3:SetAsync(player.UserId, player.BadgeFolder.Badge1.Badge_1.Value)
end)

0
http://robloxdev.com/articles/Writing-Clean-Code Come back after doing this thanks. User#19524 175 — 6y

1 answer

Log in to vote
0
Answered by 6 years ago
Edited 6 years ago

The reason for this is because of line 11.

badge_1.Value.Changed:connect(function()

You are trying to index a number value, which will throw an error. You should instead be doing badge_1.Changed. However it is not necessary to call SetAsync on every change, as if it constantly changes, you may throttle the request limit.

local DataStore = game:GetService("DataStoreService")
local ds3 = DataStore:GetDataStore("Value2")

game.Players.PlayerAdded:Connect(function(player) -- connect is deprecated use Connect
    local folder = player.BadgeFolder

    local badge_1 = Instance.new("IntValue") -- parent argument is deprecated 
    badge_1.Name = "Badge_1"
    badge_1.Value = ds3:GetAsync(player.UserId) or 0
    badge_1.Parent = folder.Badge1
end)


game.Players.PlayerRemoving:Connect(function(player)
    ds3:SetAsync(player.UserId, player.BadgeFolder.Badge1.Badge_1.Value)
end)


And finally, your code is extremely messy. It is important to indent your code, and with consistency. Though it will not affect the result of your code, it is important so that you and others can read it.

Ad

Answer this question