I have this tsunami part that is un-anchored with collisions on and works fine. (It is invisible) I have a separate part that is anchored with collisions off and it uses the script below to change its position to match the invisible tsunamis position every time the tsunami moves, except the y co-ordinate is always 24.577. (The tsunami visual part is visible) The problem is the anchored tsunamiVisual part still acts as if it is unanchored and it falls into the void and despawns.
To experience this glitch join this game: https://www.roblox.com/games/2324819039/Disastrous-Parts-Beta
Script:
local tsunami = game.Workspace.Tsunami local tsunamiVisual = script.Parent tsunami.Changed:Connect(function() local x = tsunami.Position.X local z = tsunami.Position.Z tsunamiVisual.CFrame = CFrame.new(x, 24.577, z) end)
Hm, couldn't you try this? It worked for me when i created a button door.
local tsunami = workspace.Tsunami local tsunamiVisual = script.Parent
for i = 1,NumberHere do tsunamiVisual.CFrame = tsunamiVisual.CFrame * CFrame.new(0,1,0) --Will basically move the part. wait() --Required so it doesn't go bonkers. Like for i = 1,20 do print("Hello world!") end It'll just print all 20. end
Oh and make sure to change "NumberHere", i'm sure you will obviously. And the cframe.new part. 0,1,0 makes it go up.
I hope you understand and i hope this works!