For this one thing I have the camera's cframe set to a part's cframe on it's front surface. The part in question is not a part of the player character and is also being moved by the animation editor. My problem is that the camera does initially have it's cframe setup, but when the part moves the camera doesn't move with it and stays in place.
Camera.CFrame = game.Workspace.CamAnim.camPart.CFrame
Just a snippet but I figured that kind of thing would stay constant i.e if camPart moves it'd go along with it but it didn't. Anyone know a quick solution?