I'm trying to make a health bar gui that tweens from the start color (green) at full health to red at 0 health. The script is in a Frame. (It's a local script)
wait(1) print("worked") local player = game.Players.LocalPlayer local character = player.Character local hum = character.Humanoid local over = script.Parent.Overlay local under = script.Parent function update() local hp = hum.Health / hum.MaxHealth over:TweenSize(UDim2.new(hp,0,1,0), "InOut", "Linear", wait(.35), .6) wait(.1) --Where the Color tween goes wait(1) end update() hum.HealthChanged:connect(update)
It doesn't have to use TweenService, as long as it smoothly changes color with the player's health.