I have a script which works in studio but the problem is.. is wont work in game. The thing is in the game it shows the rope when I shoot it but I get stuck and I cant move.. in studio that doesnt happens and I can swing.
Any help please?
local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Mouse = Player:GetMouse() local Camera = workspace.CurrentCamera --/// Services local ReplicatedStorage = game:GetService('ReplicatedStorage') local UIS = game:GetService('UserInputService') local RunService = game:GetService('RunService') --/// Main local Humanoid = Character:FindFirstChild('Humanoid') if Humanoid then Humanoid.JumpPower = 100 Humanoid.WalkSpeed = 20 end local Clicked = false Mouse.Button1Down:Connect(function() if Clicked == false and Mouse.Target ~= nil and Character:FindFirstChild('LeftHand') then Clicked = true local Pos = Mouse.Hit.p if Character:FindFirstChild('HumanoidRootPart') then local Sound = Instance.new('Sound',Character.HumanoidRootPart) Sound.SoundId = 'rbxassetid://273574119' Sound:Play() end Part = Instance.new('Part',workspace) Part.Size = Vector3.new(1,1,1) Part.Transparency = 1 Part.Anchored = true Part.CanCollide = false Part.CFrame = CFrame.new(Pos) local Att0 = Instance.new('Attachment',Player.Character.RightHand) local Att1 = Instance.new('Attachment',Part) Rope = Instance.new('RopeConstraint',Player.Character.RightHand) Rope.Color = BrickColor.new('Institutional white') Rope.Visible = true Rope.Length = (Player.Character.LeftHand.Position - Part.Position).magnitude Rope.Attachment0 = Att0 Rope.Attachment1 = Att1 --// Force Force = Instance.new('BodyForce',Player.Character:WaitForChild('HumanoidRootPart')) while Force ~= nil and wait() do Force.Force = Camera.CFrame.lookVector * Vector3.new(100,0,100) --Force end elseif Clicked == true then Clicked = false if Rope then Rope:Destroy() end if Part then Part:Destroy() end if Force then Force:Destroy() end end end) --/// Climbing Web UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Q then ClimbingWeb = false if Rope then ClimbingWeb = true while ClimbingWeb and Rope do Rope.Length = Rope.Length - 2 --PullPower RunService.RenderStepped:Wait() end end end end) UIS.InputEnded:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Q then ClimbingWeb = false end end) --/// ReleaseWeb UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.E then ReleaseWeb = false if Rope then ReleaseWeb = true while ReleaseWeb and Rope do Rope.Length = Rope.Length + 2 -- ReleasePower RunService.RenderStepped:Wait() end end end end) UIS.InputEnded:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.E then ReleaseWeb = false end end)
This works in studio but in-game I get stuck when I click the mouse to shoot the rope constraint