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How do I resize a brick in one direction via a script?

Asked by 5 years ago

I am essentially scripting a drop-down screen that hangs from a roof.

Collapsed Data: Position: -37.907, 29.45, -175.686 Size: 46.2, 0.1, 0.514

Expanded Data: Position: -37.907, 20.55, -175.686 Size: 46.2, 22.1, 0.514

Below is my thought process. I've tried using various for loops, but I have run into the issue of the part expanding in both directions, whereas I only need it expanding down and back up. The button referenced is a GUI button that acts as a toggle.

--[[

    Coded by: wattleman
    Date: 09/10/2018

    Purpose: To lower/raise the screen (change the size).

--]]

debounce = false
print (debounce)
if(not debounce) then
    debounce = true
    --Variables 
    screen = game.Workspace.SlidingScreen.Screen
    button = script.Parent

    --Functions

    function switch()

        if screen.Size == Vector3.new(46.2, 22.1, 0.514) then -- Checks if the screen is lowered, else, lower the screen.
            slideUp()
        else
            slideDown()
        end

    end

    function slideUp()

        --Raise the screen.

        button.Style = "RobloxRoundButton"
    end

    function slideDown()

        --Lower the screen.

        button.Style = "RobloxRoundDropdownButton"
    end


    --Final
    debounce = false
end


    --Trigger
script.Parent.MouseButton1Click:Connect(switch)
0
You could use https://www.robloxdev.com/api-reference/function/BasePart/Resize but it only works for integer amounts theCJarmy7 1293 — 5y
0
Due to floating point imprecision the decimals may not be the exact same as your script. User#19524 175 — 5y
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Changing it by .1 isn't going to bother me. I can make them integers. wattleman 90 — 5y
0
Are the other two values going to matter, or just the one that is changing? wattleman 90 — 5y
0
Also, can I get a partial example? wattleman 90 — 5y

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