So basically i want to move a part and name it with the players name but once i move it to workspace only i can see my part, is there a way i can prevent this?
1 | wait( 2 ) |
2 | local Pos = game.Workspace.Spawn.Position |
3 | local Player = script.Parent:Clone() |
4 | local NM = script.Parent.Parent.NM.Value |
5 | Player.Name = NM |
6 | Player.Parent = game.Workspace.Players |
7 | Player.Position = Pos |
8 | script.Parent.Parent.Parent.Controls.ControlMain.Disabled = false |
There's no way.
If you want the part to be replicated through all clients, it'll need to be server-side.
You can use RemoteEvents and RemoteFunctions to achieve this, but there is no way you can replicate it client-side.