I made a script of a RopeConstraint but ran into couple issues.
The scripts makes it so that when I click the mouse button it will shoot a rope.
The only problem is that I need to tell the script the length of the rope but I want it to be the length between the character and the point where my mouse clicked but I dont know how to make it. I also dont know how to remove the rope after im done using it. I tried to remove it but I cant and it wont work. Any help please?
local wa = game.Workspace.WebAttachment local plr = game.Players.LocalPlayer local char = plr.Character local head = char:FindFirstChild("Head") local uis = game:GetService("UserInputService") uis.InputBegan:Connect(function(input, GameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 then local attachmentA = Instance.new("Attachment", wa) attachmentA.Position = Vector3.new(input.Position) local attachmentB = Instance.new("Attachment", head) attachmentB.Position = Vector3.new(0,0,-1) local web = Instance.new("RopeConstraint", wa) game.Workspace.WebSound:Play() wait(0.2) web.Attachment0 = attachmentA web.Attachment1 = attachmentB web.Visible = true web.Color = BrickColor.new("White") web.Length = (input.Position),(head) --I tried to do something but, as you can see it didn`t really worked out.. I tried finding an answer by searching it via Google but couldnt find one. end end) uis.InputEnded:Connect(function(input, GameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 then head:FindFirstChild("web") web:Destroy() end end)