So, I'm trying to basically, if someone clicks on a part is plays an animation that's been added to the character. But, after testing, if you jump/the idle looking around animation/walk while clicking the part, it'll play both animations.. Is it possible to stop all other animations in a localscript? I've tried everything I know, yet nothing seems to work...
local ActiveTracks = Humanoid:GetPlayingAnimationTracks() for _,v in pairs(ActiveTracks) do v:Stop() end
lol! found something! :oopsy: