I disabled it in two scripts just to make sure it disables, but characters still fall over and it takes a second or two for them to get back up. Here is a Gyazo of a character falling: https://gyazo.com/853d501183f3a4fa796086e1d7d1fed9 It happens after I equip a tool for the first time. I even made it so that when the tool gets equipped, the humanoid's state changes to GettingUp, but that made no difference.
The handle of the tool has a script that makes it spin, but that gets deleted right when the player touches the handle, and even if that was making the character fall, it shouldn't since the state is disabled.
Here is the bit that removes the spin script and un-anchores the handle:
--In a server script tool.CollectedEvent.OnServerEvent:Connect(function() tool.Collected.Value = true if tool.Handle:FindFirstChild("Script") then tool.Handle.Script:Destroy() end tool.Handle.Anchored = false wait(.3) if tool.Parent:FindFirstChild("Humanoid") then tool.Parent.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) --The event gets called when the tool is equipped.