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How to make a Zombie Wave system?

Asked by 6 years ago

I am making a zombie wave survival, but I am not sure how to store wave data. Should I use a ModuleScript where I keep all the data or should I make ValueObjects and keep it in some folder? Every wave has 2 variables, one is how many zombies should be spawned and the other is bool for Boss spawning.

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I'm not sure about the exact way you're making this, but why don't you just save them inside the main script? Wutras 294 — 6y
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You can use Global Vars for this, for an example, if the Zombie's humanoid is 0 then it decreases the amount of zombies alive, and in the main script you check if the amount of zombies alive are 0 then you spawn the next wave. Here I will write an example mixgingengerina10 223 — 6y

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Answered by 6 years ago

You can use an int value inside of the main script

local AOZA = Instance.new("IntValue") --AOZA is amount of zombies alive
AOZA.Parent = script
AOZA.Name = "AOZA"
--Check if all of the zombies are dead
if AOZA.Value == 0 then
--Spawn Zombies
end

and in the other script inside of the zombie:

local AOZA = --Location of the script .AOZA

if script.Parent.Humanoid.Health == 0 then
AOZA.Value = AOZA.Value - 1
end
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Answered by 6 years ago
Edited 6 years ago

I am trying to make like a list of waves, because every wave is different. In C#, I would just make a wave class and store a list of them in some script, but in Lua im not sure how to keep levels or other data, so that the other scripts would have access to that data.

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