Well, I've created an inventory GUI, everything is done but when I test it, the decals failed to preload. Anyone got any idea on what happened?
Here's the script itself:
wait(1) local rep = game:GetService("ReplicatedStorage") local remote = rep.Remotes:WaitForChild("GetPlayerItemInfoCTC") local remote2 = rep.Remotes:WaitForChild("SendPlayerItemInfoEvent") local remote3 = rep.Remotes:WaitForChild("InventoryControlEvent") local remote4 = rep.Remotes:WaitForChild("CloseAllGuisCTC") local frame = script.Parent local gui = frame.Parent local panelHolder = frame:FindFirstChild("BlankHolder") local plr = game.Players.LocalPlayer local itemModule = require(rep.Modules.ItemLibrary) local contentProvider = game:GetService("ContentProvider") local quanityList = {} local itemInfo = {} local function checkHorizontalNumber(id, line) if line == 1 then return id else local preOperator = line - 1 local operator = 4 * preOperator local formula = id - operator return formula end end local itemInfo = remote:InvokeServer() wait(1) for i, v in pairs(itemInfo) do print(i,v) local lineNumber = math.ceil(i / 4) local HorizontalId = checkHorizontalNumber(i, 1) local additional = HorizontalId - 1 local additional2 = lineNumber - 1 local Coordinate = UDim2.new(0, 135 * additional, 0, 135 * additional2) local obtainedItemName, obtainedItemInfo = itemModule.GetItem(v) wait(0.25) if obtainedItemInfo then local itemTier = itemModule.TierValue(v) local targetPanel = panelHolder:FindFirstChild("Panel"..i) if targetPanel then targetPanel.ToolName.Text = obtainedItemName targetPanel.ItemImage.Image = "rbxassetid://"..obtainedItemInfo.image wait() contentProvider:PreloadAsync({targetPanel.ItemImage}) else local newPanel = panelHolder.Panel1:Clone() newPanel.Name = "Panel"..i newPanel.Parent = panelHolder newPanel.ToolName.Text = obtainedItemName newPanel.Position = Coordinate newPanel.ItemImage.Image = "rbxassetid://"..obtainedItemInfo.image wait() contentProvider:PreloadAsync({newPanel.ItemImage}) end end end
The item library is just a module script that stores all information for all gears.
Here's the output:
1 Wood Club
Starting Module
20:50:36.140 - ContentProvider:PreloadAsync() failed for rbxassetid://2331348483
2 Alpha Sword
Starting Module
20:50:36.487 - ContentProvider:PreloadAsync() failed for rbxassetid://2331348483
The game is a group game, and the decal's owner is the group. This should've worked properly but it didn't, if you can find any problem please tell me, all help appreciated.