Alright laddies, I've got a riddle for ya to solve ya hear? It goes a bit like this mateys...
I have this HUGE script that gives a doge hat the the player when touched:
local RS = game:GetService("ReplicatedStorage") local DogeHeadsFolder = RS:FindFirstChild("DogeHeads") local h = Instance.new("Accessory") local p = Instance.new("Part") local DogeMesh =DogeHeadsFolder:FindFirstChild("NormalDoge") -- Change to mesh needed h.Name = "NormalDoge" p.Parent = h p.Position = Player.Character:FindFirstChild("Head").Position p.Name = "Handle" p.formFactor = 0 p.Size = Vector3.new(2, 1.5, 2) p.BottomSurface = 0 p.TopSurface = 0 p.Locked = true DogeMesh:Clone().Parent = p h.Parent = Player.Character h.AttachmentForward = Vector3.new(-0, -0, -1) h.AttachmentPos = Vector3.new(0, 0.35, 0.3) h.AttachmentRight = Vector3.new(1, 0, -0) h.AttachmentUp = Vector3.new(0, 1, 0)
Now if you test this, it will clone the mesh and clone it to the head, BUT it wont weld to it.
EXPLANATION.. THANKS
Place an attachment inside of the Handle of the accessory that has the same name as the Hat Attachment in the head, it might not look like it will work in studio but it should be perfect when you press play