script.Parent.CornerWedgeAlpha.Touched:Connect(function() if debounce2 == false then debounce2 = true for i,v in pairs (script.Parent:GetDescendants()) do if v:IsA("Part") or v:IsA("CornerWedgePart") then local fire = Instance.new("Fire") fire.Parent = v end end end local explosion = Instance.new("Explosion") explosion.Parent = script.Parent.Part explosion.BlastPressure = 40000 end)
^ this explodes like normal
script.Parent.CornerWedgeAlpha.Touched:Connect(function() if debounce2 == false then debounce2 = true for i,v in pairs (script.Parent:GetDescendants()) do if v:IsA("Part") or v:IsA("CornerWedgePart") then v.Material = ("Corroded Metal") local fire = Instance.new("Fire") fire.Parent = v end end end local explosion = Instance.new("Explosion") explosion.Parent = script.Parent.Part explosion.BlastPressure = 40000 end)
^ this explodes with much less force
do materials have effects on mass or is my script wrong in some way?
Lets say you have ice. An ice part will float on water better then a brick part. There are physical properties associated with the different materials. Ice is less dense then brick. You can open the CustomPhysicalProperties section of a part to see the different material properties.