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Cannot detect if a number value hits 0?

Asked by 6 years ago

The countdown works and the number value in replicated storage is 0 but the teleportation does not work and it won't print "zero"

local function gi()
local int = game:GetService("ReplicatedStorage").int

local bo = game:GetService("ReplicatedStorage").gfd

while true do
    wait(1)
int.Changed:Connect(function()
script.Parent.Text = "Intermission = "..int.Value
end)
if bo.Value == true then
    int.Value = int.Value - 10
    if int.Value == 0 then
        bo.Value = false
end
    else
    int.Value = 0
    end 
end



if int.Value == 0 then
    print("zero")
  script.Parent.Visible = false
   for _, player in pairs(game.Players:GetPlayers()) do
       if player.Character  then
        player.Character:SetPrimaryPartCFrame(CFrame.new(-184, 0.5, 141))   
            end
        end
    end
end



game:GetService("ReplicatedStorage").fds.OnClientEvent:Connect(gi)

2 answers

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Answered by
Wutras 294 Moderation Voter
6 years ago
Edited 6 years ago

You've got an endless while loop there. If you want to run both in the same script, you'll have to wrap the loop in a coroutine. Let me show you how it works:

coroutine.resume(coroutine.create(function()
    while true do
        wait(1)
        int.Changed:Connect(function()
            script.Parent.Text = "Intermission = "..int.Value
        end)
        if bo.Value == true then
                int.Value = int.Value - 10
                if int.Value == 0 then
                    bo.Value = false
            end
        else
                int.Value = 0
            end
    end
end))

Basically what is happening here is that I created a coroutine (which is a routine running alongside your program) and put your while loop in there. By doing this I allow the script to move past this point because it is no longer stuck in that loop now.

EDIT:

Also, as was mentioned, you may also want to regularely check whether the countdown has reached 0. If I were you, I would just put that condition inside the loop and break the loop once the condition is true.

0
Instead of coroutine.resume(coroutine.create(function() end)), do coroutine.wrap(function() end) saSlol2436 716 — 6y
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Answered by 6 years ago
Edited 6 years ago

Hey, Dude, I know what your trying to do here. But haven't you ever searched it up yet? Well Here is some scripts I made for you. Put these in your ``IntValue.

--Put In IntValue
while true do
    if script.Parent.Value == 0 then
        --Your code here
    end
    wait()
end 

Then do it again but with script:

--Put In IntValue
while true do 
    Script.Parent.Value = script.Parent.Value-1 --the number of seconds you want to countdown.
    wait(1) --The wait between countdowns
end

If ya have any problems, I'll help ya.

.

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