I made a car, that clones when u join. But when it clones, i cant sit in it. Why is that?
script:
local debounce = false local uis = game:GetService("UserInputService") local plr = game.Players.LocalPlayer uis.InputBegan:Connect(function(k) if k.KeyCode == Enum.KeyCode.G then if not debounce then for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Model") then v:Destroy() end end wait(0.1) local car = plr.SelectedCar.Value:Clone() car.Parent = game.Players.LocalPlayer.Character car.Name = plr.Name..("'s Car") car:SetPrimaryPartCFrame(plr.Character.Head.CFrame * CFrame.new(0,0,-10)) car.Chassis.Base.Anchored = false car:MakeJoints() debounce = true wait(1) debounce = false end end end)