I have been trying to fix this problem all day now!
I tried disabling filtering and it didn't work! I tried changing the player joined script and it didn't work as well!
This is the script
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() local gui = player:WaitForChild('PlayerGui',1) local open = gui:WaitForChild("open",1) open.Enabled = true end end) end)
no matter what I try nothing works.
What I am trying to do: I am trying to make a script that enabled the "open" gui when the player joins.
PlayerGui
shouldn't be accessed from the server. Experimental Mode
was removed, So filtering enabled is a forced requirement. If you're looking to modify the PlayerGui, I recommend using RemoteEvents to do so. This will let the server tell the Client what to do and vice versa.