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Is saving every 5 minutes a smart idea in this situation?

Asked by
LawlR 182
5 years ago

So the maximum requests per minutes in my game would be 60+35(max players)*10 = 950. However every player has over 50 (54 currently) values to save, which means that 1,890 requests will be sent if I'm correct. Does this mean that it won't save some of the values? Should I not have it save every 5 minutes and just keep it so that it saves when the player leaves, or is there a better option?

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I'm pretty sure the requests are how many calls to SetAsync. What I mean is I don't think it depends on how many things you want to save, but the amount of calls made to SetAsync. I could be wrong though User#19524 175 — 5y
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Doesn't every value make one call? Or is it one per player? LawlR 182 — 5y
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Per key. User#19524 175 — 5y
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Oh okay. LawlR 182 — 5y

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