I have a script inside a part that pushes players away when touched (one way door). When running in-game, nothing happens. Here is the code. Does FE affect how this works?
door = script.Parent function onTouch(hit) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil then hit.Parent.HumanoidRootPart.Velocity=door.CFrame.lookVector * 150 end end door.Touched:connect(onTouch)