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Textlabel backgroundcolor3 keeps changing after the spin has ended?

Asked by 5 years ago

For context, this script is for a custom made slot machine made by me I recently revamped my source code to work with surfacegui and it seems that once the spin has ended aprox 5-10 seconds afterwards the colors start randomly changing when they arent supposed to....

Example of after spin... https://gyazo.com/b7f2ad17ce909a0044a43727841bdfc4

source code can be found below.

slot1 = script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot1
slot2 = script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot2
slot3 = script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot3


Colors = {Color3.fromRGB(0, 170, 127),Color3.fromRGB(0, 170, 255),Color3.fromRGB(255, 255, 127),Color3.fromRGB(255, 85, 255)}
print(Colors[math.random(1,#Colors)])
amountpay = script.Parent.Parent.Require.Value
amountwin = amountpay * 45
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay ..  "  Reward: " .. amountwin
function click(player)

if player.leaderstats.Credits.Value >= amountpay then
player.leaderstats.Credits.Value = player.leaderstats.Credits.Value - amountpay
script.Parent.ClickSound:Play()
for i = 1,10 do
wait(.1)
color = Colors[math.random(1,#Colors)]
script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot1.BackgroundColor3 = color
color = Colors[math.random(1,#Colors)]
script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot2.BackgroundColor3 = color
color = Colors[math.random(1,#Colors)]
script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot3.BackgroundColor3 = color

for i = 1,10 do
wait(.1)

color = Colors[math.random(1,#Colors)]
script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot2.BackgroundColor3 = color
color = Colors[math.random(1,#Colors)]
script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot3.BackgroundColor3 = color


for i = 1,10 do

color = Colors[math.random(1,#Colors)]
script.Parent.Parent.ScreenBrick.SurfaceGui.MainFrame.SpinFrame.Slot3.BackgroundColor3 = color


if slot1.BackgroundColor3 == {0, 170, 127} and slot2.BackgroundColor3 == {0, 170, 127} and slot3.BackgroundColor3 == {0, 170, 127} then
script.Parent.JackpotSound:Play()
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin
wait(6)
script.Parent.JackpotExtraSound:Play()
player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin
wait(3)
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay ..  "  Reward: " .. amountwin
end
if slot1.BackgroundColor3 == {0, 170, 255} and slot2.BackgroundColor3 == {0, 170, 255} and slot3.BackgroundColor3 == {0, 170, 255} then
script.Parent.JackpotSound:Play()
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin
wait(6)
script.Parent.JackpotExtraSound:Play()
player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin
wait(3)
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay ..  "  Reward: " .. amountwin
end
if slot1.BackgroundColor3 == {255, 255, 127} and slot2.BackgroundColor3 == {255, 255, 127} and slot3.BackgroundColor3 == {255, 255, 127} then
script.Parent.JackpotSound:Play()
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin
wait(6)
script.Parent.JackpotExtraSound:Play()
player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin
wait(3)
if slot1.BackgroundColor3 == {255, 85, 255} and slot2.BackgroundColor3 == {255, 85, 255} and slot3.BackgroundColor3 == {255, 85, 255} then
script.Parent.JackpotSound:Play()
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = player.Name .. " Has Won " .. amountwin
wait(6)
script.Parent.JackpotExtraSound:Play()
player.leaderstats.Credits.Value = player.leaderstats.Credits.Value + amountwin
wait(3)
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay ..  "  Reward: " .. amountwin
else
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "You Have Lost"
wait(1)
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay ..  "  Reward: " .. amountwin
end
else
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Not enough credits"
wait(3)
script.Parent.Parent.gui.SurfaceGui.TextLabel.Text = "Require: " .. amountpay ..  "  Reward: " .. amountwin
end
end
end
end
end
end






script.Parent.ClickDetector.MouseClick:connect(click)
0
Please do us a favour and indent your code properly. http://robloxdev.com/articles/Writing-Clean-Code User#19524 175 — 5y

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