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Why are R15 players only scaling locally?

Asked by 5 years ago
Edited 5 years ago

I am creating a game where your character constantly changes size. I've come across a problem where it only seems like your player was resized on your screen, whilst you still look like a regular sized character to other people. Here's an example of what I mean:

http://i.imgur.com/4Ukm4cm.png

The two characters are the same size, but only my character (left) looks like the correct size, the other player (right) just looks like the default size character just floating. I tried turning off FilteringEnabled, did nothing. Any help would be greatly appreciated. Thank you.

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FilteringEnabled has been disabled. It's no longer a thing. I recommend you use a Server-Sided Script. Use RemoteEvents for Client-Server Communication. chexburger 358 — 5y
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^ You mean Experimental Mode? All games are forced to FilteringEnabled. Lugical 425 — 5y
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yeah, experimental mode is no longer an option. i'd have remotes so the changes replicate or do it all on the server User#19524 175 — 5y
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I meant Experimental Mode. But anyway. RemoteEvents are recommended for this. I assume you're doing it through a LocalScript from the outcome. chexburger 358 — 5y
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I am indeed. Thanks for the tip, I'll go figure out what RemoteEvents even are now. Rodmane234 85 — 5y
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It's alive! Things work now, thank you again. Rodmane234 85 — 5y

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