Hi this kick tool work only in studio idk how to fix this I tried some ways but i have this same problem, this is animation with moving the anotherplayer kicked, i need help
local debris = game:service("Debris") Go = false Kick = false script.Parent.Selected:connect(function(m) m.Button1Down:connect(function() if Go == true then return end Go = true if script.Parent.Parent.Parent.Character == nil then return end if script.Parent.Parent.Parent.Character:findFirstChild("Torso") == nil then return end if script.Parent.Parent.Parent.Character:findFirstChild("Right Leg") == nil then return end Torso = script.Parent.Parent.Parent.Character.Torso RL = script.Parent.Parent.Parent.Character["Right Leg"] Hip = Torso["Right Hip"] Hip.Part1 = nil W = Instance.new("Weld") W.Parent = RL W.Part0 = Torso W.Part1 = RL W.C0 = CFrame.new(0.5,-1.5,0.5) * CFrame.fromEulerAnglesXYZ(-math.pi/4,0,0) wait(0.5) Kick = true W.C0 = CFrame.new(0.5,-1.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.pi/6,0,0) RL.Touched:connect(function(hit) if Kick == false then return end if hit.Locked == true or hit.Anchored == true then return end F = Instance.new("BodyVelocity") F.Parent = hit F.velocity = RL.CFrame.lookVector * 98 F.maxForce = Vector3.new(1e+006,35,1e+006) debris:AddItem(F,0.5) end) wait(0.5) Kick = false W:Remove() Hip.Part1 = RL Go = false end) end)