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How do I animate a viewmodel without getting UpperTorso and LowerTorso colliding with my character?

Asked by 5 years ago

I have a viewmodel (that follows this great guide https://devforum.roblox.com/t/the-first-person-element-of-a-first-person-shooter/160434) and I'm trying to convert it into a viewmodel I can use animations on, but for that I would need a humanoid.

With a humanoid, it makes the UpperTorso and LowerTorso CanCollide true, which would mean that it would collide with my character, is there any way around this?

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