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Attempt to index a nil value fix?

Asked by 6 years ago

Can anyone help me fix a script? he error in the output 20:28:22.853 - ServerScriptService.MainScript:250: attempt to index a nil value

the script:

local maps = game.ServerStorage:WaitForChild("Minigames")
local tools = game.ServerStorage:WaitForChild("Tools")
local InMatchColor = "Really red"
local InLobbyColor = "White"
local map = {}
math.randomseed(tick())
local Sync = game.ReplicatedStorage:WaitForChild("Sync")
local Sync2 = game.ReplicatedStorage:WaitForChild("Sync2")
script:WaitForChild("Config")
local PointsService = game:GetService("PointsService")

function BroadcastInstructions(text)
    local gui = Instance.new("ScreenGui",game.StarterGui)
    local frame = Instance.new("Frame",gui)
    frame.Size = UDim2.new(0,700,0,400)
    frame.BackgroundColor = BrickColor.new(0,0,255)
    frame.BorderColor3 = Color3.new(0,0,.5)
    frame.Position = UDim2.new(-1,-100,.5,-180)
    frame.BorderSizePixel = 10
    frame.BackgroundTransparency = 0.5
    local title = Instance.new("TextLabel",frame)
    title.Size = UDim2.new(1,0,0,50)
    title.BackgroundTransparency = 1
    title.FontSize = "Size48"
    title.Font = "SourceSansBold"
    title.TextColor3 = Color3.new(255,255,255)
    title.TextStrokeTransparency = 0
    title.Text = "Instructions"
    local textlabel = Instance.new("TextLabel",frame)
    textlabel.Size = UDim2.new(0,700,0,400)
    textlabel.BackgroundTransparency = 1
    textlabel.FontSize = "Size24"
    textlabel.Font = "SourceSansBold"
    textlabel.TextColor3 = Color3.new(255,255,255)
    textlabel.TextStrokeTransparency = 0
    textlabel.Text = text
    textlabel.TextWrapped = true
    for i,v in next, game.Players:GetPlayers() do   
        local instructionsgui = gui:Clone()
        instructionsgui.Parent = v.PlayerGui
        local endd = script.remve:Clone()
        endd.Parent = instructionsgui
        endd.Disabled = false
    end
end

function WhoSurvived(text)
    local gui = Instance.new("ScreenGui",game.StarterGui)
    local frame = Instance.new("Frame",gui)
    frame.Size = UDim2.new(0,700,0,400)
    frame.BackgroundColor = BrickColor.new(0,255,0)
    frame.BorderColor3 = Color3.new(0,.5,0)
    frame.Position = UDim2.new(-1,-100,.5,-180)
    frame.BorderSizePixel = 10
    frame.BackgroundTransparency = 0.5
    local title = Instance.new("TextLabel",frame)
    title.Size = UDim2.new(1,0,0,50)
    title.BackgroundTransparency = 1
    title.FontSize = "Size48"
    title.Font = "SourceSansBold"
    title.TextColor3 = Color3.new(255,255,255)
    title.TextStrokeTransparency = 0
    title.Text = "Survivors"
    local textlabel = Instance.new("TextLabel",frame)
    textlabel.Size = UDim2.new(0,700,0,400)
    textlabel.BackgroundTransparency = 1
    textlabel.FontSize = "Size24"
    textlabel.Font = "SourceSansBold"
    textlabel.TextColor3 = Color3.new(255,255,255)
    textlabel.TextStrokeTransparency = 0
    textlabel.Text = text
    textlabel.TextWrapped = true
    for i,v in next, game.Players:GetPlayers() do   
        local instructionsgui = gui:Clone()
        instructionsgui.Parent = v.PlayerGui
        local endd = script.remve:Clone()
        endd.Parent = instructionsgui
        endd.Disabled = false
    end
end

function NoSurvivors()
    local gui = Instance.new("ScreenGui",game.StarterGui)
    local frame = Instance.new("Frame",gui)
    frame.Size = UDim2.new(0,700,0,400)
    frame.BackgroundColor = BrickColor.new(255,0,0)
    frame.BorderColor3 = Color3.new(.5,0,0)
    frame.Position = UDim2.new(-1,-100,.5,-180)
    frame.BorderSizePixel = 10
    frame.BackgroundTransparency = 0.5
    local title = Instance.new("TextLabel",frame)
    title.Size = UDim2.new(1,0,0,50)
    title.BackgroundTransparency = 1
    title.FontSize = "Size48"
    title.Font = "SourceSansBold"
    title.TextColor3 = Color3.new(255,255,255)
    title.TextStrokeTransparency = 0
    title.Text = "UH OH!!"
    local textlabel = Instance.new("TextLabel",frame)
    textlabel.Size = UDim2.new(0,700,0,400)
    textlabel.BackgroundTransparency = 1
    textlabel.FontSize = "Size48"
    textlabel.Font = "SourceSansBold"
    textlabel.TextColor3 = Color3.new(255,255,255)
    textlabel.TextStrokeTransparency = 0
    textlabel.Text = "NO SURVIVORS!!"
    textlabel.TextWrapped = true
    for i,v in next, game.Players:GetPlayers() do   
        local instructionsgui = gui:Clone()
        instructionsgui.Parent = v.PlayerGui
        local endd = script.remve:Clone()
        endd.Parent = instructionsgui
        endd.Disabled = false
    end
end

local TeleportPlayers = function()
    local spawns = newmap:FindFirstChild("Spawns")
    if spawns then
        for i,v in next, game.Players:GetPlayers() do
            if v.TeamColor == BrickColor.new(InMatchColor) then
                v:LoadCharacter()
                v.Character:MoveTo(spawns:GetChildren()[math.random(#spawns:GetChildren())].Position)
                local ff = Instance.new("ForceField",v.Character)
                game.Debris:AddItem(ff,.01)
            end
        end
    end
end

local PlayersInMatch = function()
    local amount = 0
    local lastPlr = nil
    for i,v in next, game.Players:GetPlayers() do
        if v.TeamColor == BrickColor.new(InMatchColor) then
            amount = amount + 1
            lastPlr = v
        end
    end
    if amount == 1 then
        return amount,lastPlr
    end
    return amount
end

function newMap()
    local maps = game.ServerStorage.Minigames
    local mapfolder = game.Workspace.MapFolder

    local allmaps = maps:GetChildren()
    newmap = allmaps[math.random(1,#allmaps)]:clone()

    newmap.Parent = mapfolder
    Sync:FireAllClients("Minigame chosen:")
    Sync2:FireAllClients(newmap.Name)
    wait(3)

    return newmap
end

local Lobby = function()
    for i = script.Config.LobbyTime.Value,0,-1 do
        workspace.SoundEffects.Beep:Play()
        Sync:FireAllClients("Intermission")
        Sync2:FireAllClients(i)
        wait(1)
    end
end

local End = function()
    for i,v in next, game.Players:GetPlayers() do
        if v.TeamColor == BrickColor.new(InMatchColor) then
            v.CameraMode = "Classic"
            if v.Character then
                v.Character:BreakJoints()
                v.TeamColor = BrickColor.new(InLobbyColor)
            end
        end
    end
end

workspace.MapFolder:ClearAllChildren()
while true do
    print("success")
    wait()
    repeat
        wait()
        Sync:FireAllClients("Can't start yet")
        Sync2:FireAllClients("Waiting for 2 players...")
    until game.Players.NumPlayers >= 2
    Lobby()
    local trackslobby=workspace.MusicLobby:GetChildren()
    local chooselobby=math.random(1,#trackslobby)
    local trackl=trackslobby[chooselobby]
    trackl:Play()
    for i,v in next, game.Players:GetPlayers() do
        v.TeamColor = BrickColor.new(InMatchColor)
    end
    wait()
    Sync:FireAllClients("Choosing minigame")
    Sync2:FireAllClients("Minigame not yet chosen")
    wait(3)
    local map = newMap()
    BroadcastInstructions(newmap.instructions.Value)
    wait(5)
    Sync:FireAllClients("It's time!")
    Sync2:FireAllClients("Teleporting players...")
    wait(3)
    for i,v in next, game.Players:GetPlayers() do
        if v.TeamColor == BrickColor.new(InMatchColor) then
            local effect = script.TransitionEffect:Clone()
            effect.Parent = v.PlayerGui
            effect.LocalScript.Disabled = false
        end
    end
    wait(2)
    trackl:Stop()
    TeleportPlayers()
    for i = 10, 1, -1 do
        workspace.SoundEffects.Beep:Play()
        Sync:FireAllClients("Get ready!")
        Sync2:FireAllClients(i)
        wait(1)
    end
    for i,v in next, game.Players:GetPlayers() do
        if v.TeamColor == BrickColor.new(InMatchColor) then
        end
    end
    newmap.Minigame.Disabled = false
    Sync:FireAllClients("Begin!")
    Sync2:FireAllClients("Survive!")
    workspace.SoundEffects.DING:Play()
    local tracksgame=workspace.MusicGame:GetChildren()
    local choosegame=math.random(1,#tracksgame)
    local trackg=tracksgame[choosegame]
    trackg:Play()
    wait(1)
    for i = newmap.durationtime.Value,0,-1 do 
        Sync:FireAllClients(newmap.Name)
        Sync2:FireAllClients(i)
        wait(1)
        local PlrsLeft,LastPlr = PlayersInMatch()
        if LastPlr then
            trackg:Stop()
            workspace.SoundEffects.DING:Play()
            workspace.SoundEffects.VICTORY:Play()
            Sync:FireAllClients("Game over!")
            Sync2:FireAllClients("Results are in!")
            WhoSurvived(LastPlr.Name)
            LastPlr:FindFirstChild("leaderstats"):FindFirstChild("Points").Value = LastPlr.leaderstats.Points.Value + script.Config.PointsAwarded.Value
            PointsService:AwardPoints(LastPlr.userId, 100)
            break
        elseif PlrsLeft < 1 then
            trackg:Stop()
            workspace.SoundEffects.DING:Play()
            workspace.SoundEffects.LOSE:Play()
            Sync:FireAllClients("Game over!")
            Sync2:FireAllClients("Results are in!")
            NoSurvivors()
            break
        end
        if i == 0 then
            local PlrText = ""
            for i,v in next, game.Players:GetPlayers() do
                if v.TeamColor == BrickColor.new(InMatchColor) then
                    PlrText = PlrText..v.Name..","
                    v:FindFirstChild("leaderstats"):FindFirstChild("Points").Value = v.leaderstats.Points.Value + script.Config.PointsAwarded.Value
                    PointsService:AwardPoints(v.userId, 100)
                end
            end
            trackg:Stop()
            workspace.SoundEffects.DING:Play()
            workspace.SoundEffects.VICTORY:Play()
            Sync:FireAllClients("Game over!")
            Sync2:FireAllClients("Results are in!")
            WhoSurvived(PlrText:sub(1,#PlrText - 1))
            break
        end
    end
    wait(2)
    newmap:remove()
    End()
    wait(5)
    workspace.SoundEffects.LOSE:Stop()
    workspace.SoundEffects.DING:Stop()
    workspace.SoundEffects.VICTORY:Stop()
    workspace.SoundEffects.Beep:Stop()
end
0
Simply remove the :FindFirstChild()'s also workspace is deprecated, use game.Workspace mixgingengerina10 223 — 6y
0
You should have just included the lines that mattered. No one wants to read 200 something unrelated lines of code. User#21908 42 — 6y

1 answer

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Answered by 6 years ago

The problem is at line 250 roblox couldn't find the object you were looking for and returned nil straight way. The best solution is to perform the WaitForChild method rather than the FindFirstChild method.

0
Thank you! InfiniteWhileLoop 19 — 6y
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