I am trying to make a chainsaw tool. I had used the sword script that is commonly used in most swords.
But I want the chainsaw to make a looped sound when it is idle. But when I unequip the tool it keeps on looping the sound. I want to get rid of the looping sound after I am not holding on to the tool.
Listen for the Unequipped event, then call Stop()
on the sound.
1 | tool.Unequipped:connect( function () |
2 | game.Workspace.Sound:Stop() |
3 | end ) |
Replace "tool" with the path to your tool and "game.Workspace.Sound" with the path to your sound.