What is IsA()
IsA() is a function(not a event). It takes only one parameter
Function Overview
1 | Object:IsA(string className) |
This returns a boolean. This boolean is if it is actually part of the class or if the object you are checking inherits from the class.
Function Example
01 | local brick = game.Worksapce:WaitForChild( "Baseplate" ) |
02 | local isAPart = brick:IsA( "Part" ) |
06 | local isABasepart = brick:IsA( "BasePart" ) |
08 | local isARemoteEvent = brick:IsA( "RemoteEvent" ) |
10 | print ( "IsA Part:" ,isAPart) |
11 | print ( "IsA BasePart:" ,isABasepart) |
12 | print ( "IsA RemoteEvent:" ,isARemoteEvent) |
Pretty much Object:IsA("BasePart")
is
1 | local brick = game.Workspace:WaitForChild( "Baseplate" ) |
2 | local isABasepart = brick:IsA( "Part" ) or brick:IsA( "Union" ) or brick:IsA( "MeshPart" ) |
This is an alternative to:
01 | local brick = game.Worksapce:WaitForChild( "Baseplate" ) |
02 | local isAPart = brick.ClassName = = "Part" |
07 | local isABasepart = brick.ClassName = = "BasePart" |
09 | local isARemoteEvent = brick.ClassName = = "RemoteEvent" |
11 | print ( "IsA Part:" ,isAPart) |
12 | print ( "IsA BasePart:" ,isABasepart) |
13 | print ( "IsA RemoteEvent:" ,isARemoteEvent) |
Use Cases
I find IsA() to play a decent role in a game. Let's say an example:
We are iterating through a model. We have several bool values.
Instead of manually coding for them to be true, you iterate the model.
Without IsA()
1 | for _,child in next ,script.Parent:GetChildren() do |
The problem about the code snippet above is that we are assuming that the child we are currently at is a BoolValue.
What can we do to fix this code?
With IsA()
1 | for _,child in next ,script.Parent:GetChildren() do |
4 | if child:IsA( "BoolValue" ) then |
With IsA(), we don't have to worry if our assumption, every child in the model is a BoolValue, making us error.
What if we had Parts,Unions and MeshParts in our model?
Let's say we want to make them Transparent. We can easily do this by adding a elseif
statement.
1 | for _,child in next ,script.Parent:GetChildren() do |
2 | if child:IsA( "BoolValue" ) then |
5 | elseif child:IsA( "BasePart" ) then |
Conclusion
Pretty much IsA() can help you a little in you game development life. Hopefully you learned a lot from this answer!