I made a script in a car, that welds all the parts in it to a part. It works perfectly in studio, but doesnt in game. Why is that?
script:
local parts = script.Parent:GetChildren() for i = 1, #parts do if parts[i]:IsA("BasePart") then local w = Instance.new("Weld") w.Part0 = script.Parent.Parent.Chassis.d w.Part1 = parts[i] w.C0 = script.Parent.Parent.Chassis.d.CFrame:Inverse() w.C1 = parts[i].CFrame:inverse() w.Parent = script.Parent.Parent.Chassis.d end end
thank you