These values I noted do not change as the player's walkspeed change, but only when the player spawns. However in local they do change. Does anyone know how could I fix this? (This is not a local script)
local running = false; local Connection = nil; local Humanoid = script.Parent.Parent:FindFirstChild("Humanoid") volume = 1 playback = 1 function WhileRunning() if script.Parent.Materials.Value == "WoodenFloor" then script.Parent.WoodenFloor.Volume = volume script.Parent.WoodenFloor.PlaybackSpeed = playback script.Parent.WoodenFloor:Play() end end function isRunning() if running and Humanoid.Parent.Torso.Velocity.magnitude > 1 then return true end end Humanoid.Jumping:connect(function() running = false; end) function doWhileRunning() Connection:disconnect(); running = true; while (isRunning()) do volume = ((Humanoid.WalkSpeed)/8) --This playback = math.random(7,14)/10 --This print(volume .. " " .. playback) WhileRunning() wait(4.8/(Humanoid.WalkSpeed)) --This end running = false; Connection = Humanoid.Running:connect(doWhileRunning); end Connection = Humanoid.Running:connect(doWhileRunning)