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How to make your camera connect to your head?

Asked by 10 years ago

After the update of ROBLOX where everything revolves around the HumanoidRoot part including the camera, when you crouch, your body moves, but not your point of view. Or, if it's possible to make the crouch script make your HumanoidRoot part move as well, that'd be helpful.



--[ Setup ]-- -- Locations local StealthLava = script.Parent local Player = game.Players.LocalPlayer local Avatar = Player.Character local Mouse = Player:GetMouse() -- Emptys local Hold = nil --[ Get Items ]-- local Humanoid = Avatar:WaitForChild("Humanoid") local Torso = Avatar:WaitForChild("Torso") local RH = Torso:WaitForChild("Right Hip") local LH = Torso:WaitForChild("Left Hip") local RL = Avatar:WaitForChild("Right Leg") local LL = Avatar:WaitForChild("Left Leg") local RJ = Avatar:WaitForChild("HumanoidRootPart"):WaitForChild("RootJoint") --[ Functions ]-- function CreateWeld(Part, CF) local w = Instance.new("Weld") w.Name = "LegWeld" w.Parent = Torso w.Part0 = Torso w.Part1 = Part w.C1 = CF end function StandUp() -- Right Leg RH.Part1 = RL -- Left Leg LH.Part1 = LL -- Delete Welds for i, s in pairs(Torso:GetChildren()) do if (s.Name == "LegWeld") and (s.ClassName == "Weld") then s:Destroy() end end -- Raise Character RJ.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) RJ.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) end --[ Hooks ]-- -- Controls Mouse.KeyDown:connect(function(Key) if (Hold ~= nil) then return end if (string.upper(Key) ~= "C") and (string.lower(Key) ~= " ") then return end Hold = true if (Torso:FindFirstChild("LegWeld") == nil) and (string.lower(Key) ~= " ") then -- Right Leg RH.Part1 = nil CreateWeld(RL, CFrame.new(-0.5, 0.75, 1)) -- Left Leg LH.Part1 = nil CreateWeld(LL, CFrame.new(0.5, 0.495, 1.25) * CFrame.Angles(math.rad(90), 0, 0)) -- Lower Character RJ.C0 = CFrame.new(0, -1.25, 0) * CFrame.Angles(0, 0, 0) RJ.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) -- Slow Walk Speed Humanoid.WalkSpeed = 25 else StandUp() -- Normal Walk Speed Humanoid.WalkSpeed = 34 end wait(0.5) Hold = nil end) -- Value Changed Humanoid.Changed:connect(function() if (Humanoid.WalkSpeed > 5) and (Hold == nil) then StandUp() end end)

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Answered by 10 years ago

Not sure what you mean, but you could set the CameraSubject to the Head for Torso:

Workspace.CurrentCamera.CameraSubject = Avatar.Torso -- or Head
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