Hey there, I am trying to send a variable called "PLK" from a localscript to a server script. Currently in Experimental mode, _G is working, however when filtering is enabled, this no longer works for client to server communication. How can I send the variable over?
script.Parent.BREAKFAST.MouseButton1Click:connect(function() local breakfastevent = script.Parent:WaitForChild("Value").Value:WaitForChild("breakfastEvent") _G.plk = String.Value breakfastevent:FireServer() end)
Local Script^
breakfast.OnServerEvent:connect(function() local Target = _G.plk local meals = game.Players:WaitForChild(Target, 15):WaitForChild("MEALS") local player = game.Players:WaitForChild(Target) if meals.Breakfast.Waffles.Value == true then local waffles = game.ServerStorage:WaitForChild("WaffleBreakfast"):Clone() waffles.Parent = player.Backpack elseif meals.Breakfast.Bacon.Value == true then local bacon = game.ServerStorage:WaitForChild("BaconEggBreakfast"):Clone() bacon.Parent = player.Backpack elseif meals.Breakfast.Omlette == true then local omlette = game.ServerStorage:WaitForChild("OmletteBreakfast"):Clone() omlette.Parent = player.Backpackwww end end)
Server Script^
(This is eventually going to be used to serve food in a restaurant)
Whenever a remote event is fired by the client, an argument is sent to the server that is the player object. You don't even need any variable for this to work
script.Parent.BREAKFAST.MouseButton1Click:connect(function() local breakfastevent = script.Parent:WaitForChild("Value").Value:WaitForChild("breakfastEvent") breakfastevent:FireServer() end)
Local Script^
breakfast.OnServerEvent:connect(function(Target) -- Target is the player object local meals = game.Players:WaitForChild(Target.Name, 15):WaitForChild("MEALS") -- Had to change to Target.Name local player = game.Players:WaitForChild(Target.Name) -- Had to change to Target.Name if meals.Breakfast.Waffles.Value == true then local waffles = game.ServerStorage:WaitForChild("WaffleBreakfast"):Clone() waffles.Parent = player.Backpack elseif meals.Breakfast.Bacon.Value == true then local bacon = game.ServerStorage:WaitForChild("BaconEggBreakfast"):Clone() bacon.Parent = player.Backpack elseif meals.Breakfast.Omlette == true then local omlette = game.ServerStorage:WaitForChild("OmletteBreakfast"):Clone() omlette.Parent = player.Backpackwww end end)
Server Script^