There are several "Static" in my character, but this script can only change one. How can I change everyone?
--(In Workspace/Part/Script) function Smart(hit) local Cloning = game:GetService("ReplicatedStorage").Cloning Cloning:FireServer() wait(5) local Enabled = game:GetService("ReplicatedStorage").Particle Enabled:FireServer() end script.Parent.SuitUp.MouseClick:Connect(Smart) --(In ServerScriptService/Script) local Cloning = game:GetService("ReplicatedStorage").Cloning local Enabled = game:GetService("ReplicatedStorage").Particle local particles = game:GetService("Lighting").Static Cloning.OnServerEvent:Connect(function(hit) -- Cloning in all body particles:Clone().Parent = hit.Character.UpperTorso particles:Clone().Parent = hit.Character.Head particles:Clone().Parent = hit.Character.RightUpperArm particles:Clone().Parent = hit.Character.LeftUpperArm particles:Clone().Parent = hit.Character.LeftUpperLeg particles:Clone().Parent = hit.Character.RightUpperLeg -- They are successfully cloned. end) Enabled.OnServerEvent:Connect(function(hit) local char = hit.Character local cps = char:GetChildren() for i, v in pairs(cps) do if v.ClassName == 'Part' then local pes = v:GetChildren() for i, v in pairs(pes) do if v:IsA('ParticleEmitter') and v.Name == 'Static' then -- Just want to change the head, the rest of the body does not work. v.Enabled = true end end end end end) -- Head: Enabled -- Torso: Not Enabled -- RightUpperArm: Not Enabled -- LeftUpperArm: Not Enabled -- LeftUpperLeg: Not Enabled -- RightUpperLeg: Not Enabled -- Do not understand.