Im working on a minigame where you need to jump to avoid the laser. Everything works except when the laser touches the character its going ontop of the player and i want to to continue through heres what i got: I tried to use cframe but either i get errors (cuz i dont know how to use it in line 25) or the laser movement goes crazy
lock = false game.ReplicatedStorage.LaserJumpEvent.Event:Connect(function() if lock == false then lock = true while lock do --Kod för när gamet har börjat local laser2 = script.Parent laser2.Position = Vector3.new(-202.1, 16, -175) local laserSpeed2 = math.random(3,6) local laserDelay2 = math.random(1,3) local waitTime = laserDelay2 + laserSpeed2 * 2 local tweenService = game:GetService("TweenService") --Laser2 TweenService local tweenInfo2 = TweenInfo.new( laserSpeed2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, true, laserDelay2 ) local tween2Start = tweenService:Create(laser2, tweenInfo2, {Position = Vector3.new(-86.1, 16, -175)}) tween2Start:Play() wait(waitTime) end else lock = false end end)