So i made a car that is runned with a bodyvelocity. and its velocity is set to the vehicles seats lookvector. but if i drive it, it always slides left or right and isnt in a straight line. but if i reach the maximum speed, its stable, and goes in a straight line. can someone explain? thanks script:
local s = script.Parent local car = s.Parent local stats = car.Base.Stats local function changed(pro) if pro == "Throttle" then car.Base.BodyVelocity.MaxForce = Vector3.new(stats.Acceleration.Value, 0,stats.Acceleration.Value) * 7000 car.Base.BodyVelocity.Velocity = car.DriverSeat.CFrame.LookVector * s.Throttle * stats.TopSpeed.Value end if pro == "Steer" then car.Base.BodyAngularVelocity.AngularVelocity = Vector3.new(0,-stats.TurnSpeed.Value,0) * s.Steer end end s.Changed:Connect(changed) while true do car.Base.BodyVelocity.Velocity = car.DriverSeat.CFrame.LookVector * s.Throttle * stats.TopSpeed.Value wait() end